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When Techniques Collide
Posted by Alison Bailes on 11/22/07 at 10:50 AM

HitmanRecently I pondered why anyone would bother to shoot a film in ‘motion capture’ technique. Seems like an awful bother when live action looks better – and is more engrossing.

But then I saw “Hitman” and thought to myself: “There’s a film that was made for this format.” Of course “Hitman” is based on a video game franchise but was not shot with this technique.

Director Xavier Gens tries hard in several scenes to imitate a video game. Timothy Olyphant is frequently seen from the back of his head walking down corridors, turning corners and shooting people. It almost looked like a video game (and the script had as much nuance!). So why not marry the content with the format? Perhaps motion capture is too expensive for a schlocky B level film like “Hitman?” Or perhaps the filmmakers were striving for authenticity?

Too funny! What do you think – combine or leave the two techniques separate?


Comments

Love your articles. My thoughts, (being an owner of two Hitman games) are that I would rather see a game brought to life in live-action. Like you said, it's more engrossing. If video game movies use CG techniques, that's no different than the cut-scenes in the game anyway.(I wouldn't want to see a comic book movie in comic-like format.)
I know this is the opposite stand I took on the CG Beowulf, but what makes movie adaptations compelling to me is when they offer something different from what the material originally was.

Posted by: Rob Grizzly | November 25, 2007 04:54 PM

I also prefer video games to be made into live action. From Alison's critique, it sounds like the director tried too hard to make the movie like a game.

Posted by: Jim | November 29, 2007 12:08 PM

  
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